Beth has faithfully attended every New England Intercon since Intercon B. There she also played her first Mike Young game, Marin County. She'd like to thank Mike for having lots of LARPs like The Road Not Taken available online for anyone to run them.
Beth has written a number of games for both Intercon and the MIT Assassins' Guild, including Two Hours in London, Candyland: Crisis at Castle Candy, MegaMan: Apocalypse, Muppet Purgatory, and Power Ballad: Total Eclipse of the Eternal Flame.
Most of her larp-related brain-space these days is dedicated to serving as the Game Director for the Witchwood boffer campaign, which runs in Ashby, MA.
NEIL Board Member
Hello! I've been LARPing for a little over 20 years, and writing LARPs for almost as long. I love most styles of LARP I have encountered - My primary styles are Interactive Fiction/Theater style, but I also do Live Combat, Adventure, and Freeform. My favorite kind of games are modern day 360 immersion games that skirt on ARG territory.
I have attended and run LARPs on four continents, am a long time Intercon (about 20 years) and GenCon (about 10 years) attendee, and I ran the New England LARP Conference last year - an annual panels/discussions/workshops weekend that is going into its fourth year. I also have experience teaching LARP at the undergrad level through Tufts University and Macalester College.
My LARPresume: username Cam
I started LARPing in 2010, largely through the RPI community. In the last year or so, I've started branching out and going to other events. This year will be my first Intercon, so I'm pretty excited.
While I definitely love and appreciate the typical style of games written and run by RPI community members, I think my favorite types of games are the ones filled with emotional struggle. So I write the type of games I want to play (which backfires, since it means I can never play my ideal games).
The first game I authored was When You Stop Running. It's a dark, stressful game about internal struggle.
My second project, Together Again, I cowrote with John Schwartz. It's a serious, emotional game about relationships.
My most recent game was Some Assembly Required. As a refreshing change of pace, it's completely light and silly, where everyone is Lego.
Jen likes: game design, world building, crazy costumes, tea, cats, biology
Jen dislikes: arguing out of character
Jen is: hoping lots of awesome people (like you!) will sign up for Terebellum Station
I've written and/or run a handful of LARPS and LARP-like games, and several more tabletop RPGs, but never at a convention (and not at my favorite convention, Intercon!) so I'm excited to be GMing this year.
Volunteer & Staff Coordinator, Secretary of NEIL Board
Teph has been the volunteer coordinator for 3 years and every year she sees interesting people doing amazing things for our convention. This year is no different and it is exciting.
Teph is a human person who owns a personal organization business and has an interest in Human Resources when given the option.
For fun she's been larping for 8 years starting in Minds Eye Theater (OBWN) and moving to theater larping at intercon L. Recently she has been interested in Boffer larp and plays in one regularly. This year the Teph is starting a focus on self-care and is learning more about the Teph. Other hobbies of the Teph include Art (looking at mostly), entertaining guests in her home, making jewelry and odd larp bits, video gaming with friends, board games, and researching random topics on the internet.
The Teph loves intercon and it's people and hopes all of our volunteers know how much they are loved and appreciated.
(The cat alone shall eventually decide when to rise from the chosen lap, and for what purpose.)
Zeb is a member of Truth Sans Justice, and took plenty of flaws at char-gen.
Bid Committee, NEIL Board Member, Vortex of Chaos, Bringer of Port
2016 marks Jeff's thirtieth year writing, running, and playing LARPs. He'd been writing, running and playing "Intercon-style" LARPs for ten years before going to his first Intercon - Intercon XI in 1996.
Jeff organized the bid for the first Boston Intercon, convincing the then Interactive Literature Foundation that there was a strong collection of volunteers capable of creating a new set of conventions worthy of the Intercon name. Thus, Jeff became the con-chair for Intercon the Thirteenth. No one on the team had run a convention before, but they must have done something right, because look where we're at today. Jeff has been part of the staff for every Boston Intercon, working at times as the head of Outreach and Advertising, head of the Bid Committee, Treasurer, Vice-Chair for Intercon XV, and many other important roles. For the last several years, Jeff has been a member of the Bid Committee, asking a lot of friends to run their games at the con, trying to get them to write better blurbs in the process. He may have had something to do with the fact that we now use letters for the con. Jeff has also been part of the Bid Committee for Consequences, our British friends' annual LARP convention. Jeff has run several Build Your Own Game seminars at and outside of Intercon, including the first three at NELCO. Jeff can frequently be found on LARP panels and assisting in seminars. Jeff created and manages the NEIL portion of the interactiveliterature.org website. Jeff is a long-standing member of the NEIL board.
Jeff, and TNT Productions since 2001, have written and run many LARPs you've probably heard about or played at Intercons (Boston, New Jersey, and Baltimore), the Festival of LARPs, SLAW, Dia de los Sobres, Consequences (in the UK), and in standalone runs. These include Collision Imminent!, Dustpan: the LARP, Across the Sea of Stars, and The Tales of Irnh. The complete list ofLARPs where Jeff has been part of the creative team can be foundon his website. Recently, Jeff has also been AGMing or running games written by others, notably several runs of Brian Williams' Hello, You Must Be.... At Intercon O, there was a game Jeff had been part of creating or was GMing in every slot of the convention from Friday night through Sunday morning.
Jeff looks to play in new and interesting LARPs whenever possible, to find those quiet, intense, intimate moments, to lead on occasion, to struggle with a character's internal dilemma, to give the other players juicy opportunities to enhance their games, and to look for ideas and mechanics he can steal and repurpose for his own LARP efforts. He has tried nearly every kind and style of LARP he's run across. He has been known to travel great distances to play in interesting LARPs. In one recent four week span, he went to Chicago to play in the latest Whately game, ran The Tales of Irnh the next day, flew to Poland two weeks later to teach alchemy at the College of Wizardry weekend long LARP in Czocha Castle, then traveled to Dorset in the UK to play in five different LARPs at Consequences as well as running Hello, You Must Be... for the fourth time.
The bottom line: Jeff loves to LARP wherever and whenever he can. Please invite him to LARPs you're running, and be on the lookout for LARPs he'll run at the drop of a hat.
Back in 2009, I was an impressionable freshman wandering around the RPI activities fair. A certain Carol Young walked over and encouraged me to sign up for a LARP called "The Final Voyage of the Mary Celeste." I've been hooked ever since.
Six years later, I've played in over 70 LARPs and run over a dozen. My favorite LARPs are either silly horde games or ones with plenty of emotional roleplaying. While this will only be my third Intercon, I love the wide variety of games and all of the wonderful people that the con attracts. I plan to come to many more Intercons in the future!
A boffer larp player for the last two years, Anna has used her past 10 years of recreational acting to NPC and PC for multiple chapters, including a brief run as plot staff. She hopes to learn more about theatre larp in her time at Intercon and welcomes all conversations about what got you, the reader, to start larping.
Anna has been a gamer since high school, learning the rules of D&D and classic trading card games before her first semester of college. She has since played in multiple styles of tabletop games and has drafted modules for beginner players.
NERO was Anna's first larp and still serves as her inspiration for a budding hobby of costume design and as her motivation to get through school. She plans to craft a degree in a branch of psychotherapy mixed with larp, incorporating play as a way to heal.
Kevin is frequently late, so there's a chance you won't get to read this! If you are reading this, thank the Intercon staff for being so accommodating!
Kevin has been involved with larp games since 2007, and attending Intercon since 2012. You may have played one of his "Starship Hecate" games in the past; you may also play one in the future. He has been pursuing a career in immersive and interactive entertainment, and currently works at Escape Rhode Island, a live-action "escape the room" venue in Providence. Recently, he has had the honor of performing as a living statue of Benjamin Franklin at the Library of Congress in Washington, DC.
Kevin also has an 11-year-old daughter, who he hopes will one day take up the family business.
nikin - Intercon Muse
A 'nikin' is small furry and different.
This nikin helps keep others amused, provides energy, supplies magic and gives good massages. This nikin inspires great writings and weirdings of the LARP like variety. This particular nikin enjoys playing in LARPs as well as creating them. This one makes LARPs happen with the TNT gang. This particular nikin also provides creative counsel to the wonderous art for Intercon. This nikin needs a hug.
Every story needs a hero. Or at least, every story needs a character. Sara is absolutely that character! Follow her as she attempts not to spontaneously combust from adulthood, which turns out to be a fairly hazardous enterprise. She'll face wacky encounters with tax forms, hazardous brushes with messy apartments, and the occasional looming specter of dressing up in suits to look professional. Of course, she'll also meet up with friends and colleagues from the silly to the serious; but will they help her along the way or not? Join us every Tuesday at 8/7c for a rousing, riotous romp through everyday life. For that matter, join us any other time you want to! It's a laugh factory guaranteed to entertain the whole family!
This weekend, Sara attends Intercon for the third time. She'll be running a game she wrote with Jaelen this year. Stay tuned to see more!
(I'm just here because it's my fault everyone else is here.)
Zach, aka Greer, is a founding member of Truth Sans Justice, a librarian by inclination and trade, and completely unsure about everything else.
Why don'cha come in an' sit a spell. Have a cup o' tea while y'here. Now, lemme tell ya how things were in the ole' days of LARP, back before y'had fancy stuff like Knutepunk 'n Ars Amandi. Back in the day, we used t'roleplay by beatin' two rocks together until we got feels. We used t'hike ten miles, uphill both ways, t'finish a scene... just 'cause we could! My, those were the days. They don' make games like they used to...
Aw, heck, just play games, have fun and join me for a pint!
Among his many other activities Mr. Kammer has been writing and running LARP events at Intercon since Intercon C and additionally running his games at the Origins, GenCon and a few smaller game conventions. The old classics include:
Space permitting, this year he will again be offering in-costume photography at the convention for the third-year and again for the low-low cost of absolutely free (look for him somewhere in the convention space. If you find a backdrop and studio lights set up, that's probably the right spot.)
Hotel Liaison, NEIL advisor
Dave has been larping since 1999, in both theatre and boffer (Realms, and then Accelerant). He's written a handful of theatre-style games, and run a handful of boffer events, as well some that are on the border between the two worlds. These include Multiplied Loyalties (Intercon D), Sam and Max hit the Afterlife (Intercon H, K), and Blackout (Intercon J)
Dave joined Intercon's Bidcom for Intercon E, served as Ops Head for J, was Con Chair for K and O, and Hotel Liaison for L,M,N,and P. In addition, he created NELCO, NEIL's writing retreat for larp authors and participants, ran it the first two years, and has helped run it since. Dave has been on or advising the NEIL board since 2009 and has a particular interest in safe community building.
Dave dislikes writing about himself in the third person
NEIL Board, Ocelot
Tim has been LARPing for over twenty-five years and attending Intercon conventions since 1998. He has been involved in making them happen since 2002, including being ConChair for Intercon D and Intercon J. He has been happy to serve as Your Registrar for many of these years.
As part of TNT Productions, he has helped bring several LARPs to Intercon conventions, including Collision Imminent!, Dustpan: the LARP (which was created by an offhand comment he made), You'll Be Safe Here, A Night at Club Ivory, Across the Sea of Stars and several others.
Writer, Gamer, Actress, Teacher.
Wrote and ran Small Town, Luvboats 1, 2, and 3D, Addams Family Reunion, Concatenation, Fist Full of Wu, For a Few Wu More and the original All Batman Game based on an idea she herself submitted in the game writing LARP Concatenation.
(In my defense, Daikonia is classier then some of our other naming efforts.)
Izzy is a founding member of Truth Sans Justice, and suffers from a chronic inability to not attempt to fix that broken thing.
Sack of Plums
Jaelen is a small green and purple dragon. They often manifest as a human. Do not be fooled. They hoard chocolate, and occasionally forget which direction they are facing and get confused and/or scared. If Jaelen is confused and/or scared, please scritch them on the head.
Jaelen has been to every New England Intercon since Intercon C, and has at various times been Con Chair, GM Liaison, Ops Chair, and Hotel Liaison. This year, they are running Ops with their amazing Co-Chair Diana, and GMing The Neverland Conclave with two excellent people.
Jaelen is agender, and uses they/them/their pronouns. The bits about hording chocolate and needing head scritches are completely serious; if you bring either of these to Ops, Jaelen will be quite pleased.
My name is EB. This intercon I am running Happily Ever After. I have long blond hair... and will be in my 3rd trimester during this Intercon. As a player I generally enjoy fan-based larps in my fandoms, historical period larps (of pretty much any time period), and high court intrigue.
Also, I like peas.
Dei Gratia Magnae Interconniae, Hiberniae et terrarum transmarinarum quae in ditione sunt Interconnica Regina, Imaginationis Defensor, Hunter of McGuffins, Collector of Widgets
Raffle coordinator, Bid Com member, president of NEIL, Game Wrap editor, NELCO staff. LARP blogger. Boffer and theater enthusiast, costuming enthusiast, Accelerant fangirl.
LARP magis LARP optimum.
Bid Committee Chair
Kim Sward first came to Intercon for Intercon G due to friends in the SCA who she fenced and has been coming back to the con ever since. She has been part of Intercon's staff for the last few years (since Intercon K).
Kim has been involved in several campaign boffer larps in the greater MA area since roughly 2002. She was on staff for Endgame and npc'd a number of other Accelerant based boffer games.
She was part of the winning gm team for Iron GM at Intercon O, with their submission of Compost Tales: The Lost Religions, for that year's competition. The key genre/items/props that year were: satire, vegetables, lost and found, and a key prop.
You can find Kim around the con either running around looking for where she put some sort of costuming or sitting down and having a nice cup of tea.
Art Director, Con Committee
"Yo ho, yo ho, a pirate's life for me. We pillage, we plunder, we rifle, and loot, Drink up, me 'earties, yo ho." - Pirates of the Caribbean, Yo Ho
I raise a glass to my partners in crime, Barry & Susan, for another year of great Intercon artwork. Just remember dead men tell no tales.
Departing the State of Nature
And once upon a time, the government / was a figment of one person's conscience: / too pure will set in facile'ted judgment / to make, to assert the "correct" violence / to make abhorrents norms, and make alien / what once came innately. Deprogramming / to program the epicopalian / recursive, retroactively acting / towards conformation of belief(s): compile / protocol(s) versus unsuspected mode(s) / and whether this was meant to be worthwhile / the system(s) became lost in cryptic code(s) / Empowerment as oriented state(s): / System error(s) - slaking processed dictate(s).
I've been at Intercon since J, but have been LARPing for about as long, longer than that (albeit with less frequency when before J) elsewhere. I've helped with the NELCO BYOGs for the past four years, and facilitated the one in 2015. I generally play in the NYC area's games - both commercial and non-commercial, theatre-style and boffer (but generally not all combat games), but do make my way up around MA for more of that with different folks. I'm a relatively late addition to the Straightjackets Optional crew.
I'm an "art stuff" hobbyist, and am interested in LARP as an artistc medium, both on the performing and authorial sides. (I'm considering moving more toward the latter and less the former in 2016, or moving away from LARP for a bit. GMing also feels more satisfying than it used to.) To me, "art stuff" is not about talking about or thinking about - it's more "blue collar" than that: It's about doing a ton of work to make a point, sometimes obscure, that maybe nobody would notice or appreciate. So, yes, beauty and truth, but above all that, work, even so-considered "pointless" work.
Stephen has been a gamer since high school, from strategy games at SPI to Postal Diplomacy and the Slobinpolitz Journal to the dawn of D&D.
He started LARPing at the first Arabian Nights, starting writing a couple of years thereafter, and now also serves on the plot team for a NERO chapter near New Haven as well as part of the team Straightjackets Optional.
Evan wears a hat.
He is known for Intercon games such as: Metropolis, BloodNet, Uwe Boll's Christmas Special, City of Fire & Coin, and Voyage to Venus – Planet of Death. He also spends considerable time in the Nordic larp community, having had several scenarios in competition at Fastaval and attended several Knudepunkt conventions. His background is in the indie tabletop RPG scene from western MA but, heck, he's now really a larp guy. He helps run Origins Games on Demand and Larps on Demand at GenCon.
Evan's games are usually adaptations of film and literature, often in collaboration with Kat Jones, and inevitably contain absurdist elements or open paeans to questionable genre fiction.
Intercon is the US convention with the best larpers, which is why he keeps coming back. :-)
Another year, another Intercon. I think I said that last year... Has anyone kept the programme so that they can check?
However, this year is different.
This year, I've finally shaken off all the hangers on!
This year, after 18 (wow has it really been that long?), yes 18 years of trying, I have finally claimed my rightful status as...
THE ONLY BRIT AT INTERCON!!! Mwah ha ha...
Damn, I was always rubbish at the evil laugh. I knew there was a reason all those other Brits came along. Where's AJ when you need him?
Anyway, in the absence of all the other Brits (who are staying home to run Tombstone), the role of AJ will be played by Jeff Diewald (at least in terms of helping me run "Hello, You Must Be...").
(You know you write LARPs when you've had a time line of events on a team member's wall for an entire season.)
Li-Chi is a member of TSJ, and graduated as a Japanese major; this makes her a translator, and weeaboo by prestige class~